﻿<?xml version="1.0" encoding="utf-8"?><Type Name="MD4Managed" FullName="Mono.Security.Cryptography.MD4Managed"><TypeSignature Language="C#" Maintainer="auto" Value="public class MD4Managed : Mono.Security.Cryptography.MD4" /><AssemblyInfo><AssemblyName>Mono.Security</AssemblyName><AssemblyPublicKey>[00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 79 15 99 77 D2 D0 3A 8E 6B EA 7A 2E 74 E8 D1 AF CC 93 E8 85 19 74 95 2B B4 80 A1 2C 91 34 47 4D 04 06 24 47 C3 7E 0E 68 C0 80 53 6F CF 3C 3F BE 2F F9 C9 79 CE 99 84 75 E5 06 E8 CE 82 DD 5B 0F 35 0D C1 0E 93 BF 2E EE CF 87 4B 24 77 0C 50 81 DB EA 74 47 FD DA FA 27 7B 22 DE 47 D6 FF EA 44 96 74 A4 F9 FC CF 84 D1 50 69 08 93 80 28 4D BD D3 5F 46 CD FF 12 A1 BD 78 E4 EF 00 65 D0 16 DF]</AssemblyPublicKey><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion></AssemblyInfo><ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement><Base><BaseTypeName>Mono.Security.Cryptography.MD4</BaseTypeName></Base><Interfaces></Interfaces><Docs><summary>Managed implementation of the MD4 cryptographic hash function. </summary><remarks><para>WARNING: The MD4 algorithm has been broken. It should not be used in any new design. It is included in Mono.Security for compatibility reasons as some protocols, like NTLM, requires it.</para><para>The MD4 algorithm is detailled in the IETF RFC 1320 "The MD4 Message-Digest Algorithm", available at http://www.ietf.org/rfc/rfc1320.txt</para></remarks></Docs><Members><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public MD4Managed ();" /><MemberType>Constructor</MemberType><ReturnValue /><Parameters /><Docs><summary>Creates a new MD4Managed instance.</summary><remarks>To be added</remarks></Docs><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="HashCore"><MemberSignature Language="C#" Value="protected override void HashCore (byte[] array, int ibStart, int cbSize);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="array" Type="System.Byte[]" /><Parameter Name="ibStart" Type="System.Int32" /><Parameter Name="cbSize" Type="System.Int32" /></Parameters><Docs><param name="array">Byte array containing the data to hash. </param><param name="ibStart">Where in the input buffer to start.</param><param name="cbSize">Size in bytes of the data in the buffer to hash.</param><summary>Drives the hashing function. </summary><remarks>To be added</remarks></Docs><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="HashFinal"><MemberSignature Language="C#" Value="protected override byte[] HashFinal ();" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Byte[]</ReturnType></ReturnValue><Parameters /><Docs><summary>This finalizes the hash. Takes the data from the chaining variables and returns it. </summary><returns>a <see cref="T:System.Byte[]" /></returns><remarks>To be added</remarks></Docs><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Initialize"><MemberSignature Language="C#" Value="public override void Initialize ();" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><summary>Resets the class after use. Called automatically after hashing is done. </summary><remarks>To be added</remarks></Docs><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion></AssemblyInfo></Member></Members></Type>