﻿<?xml version="1.0" encoding="utf-8"?><Type Name="ThreadMirror" FullName="Mono.Debugger.Soft.ThreadMirror"><TypeSignature Language="C#" Value="public class ThreadMirror : Mono.Debugger.Soft.ObjectMirror" /><TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit ThreadMirror extends Mono.Debugger.Soft.ObjectMirror" /><AssemblyInfo><AssemblyName>Mono.Debugger.Soft</AssemblyName><AssemblyVersion>0.0.0.0</AssemblyVersion></AssemblyInfo><Base><BaseTypeName>Mono.Debugger.Soft.ObjectMirror</BaseTypeName></Base><Interfaces /><Docs><summary>Represents a Thread in the debuggee.</summary><remarks></remarks></Docs><Members><Member MemberName="GetFrames"><MemberSignature Language="C#" Value="public Mono.Debugger.Soft.StackFrame[] GetFrames ();" /><MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Mono.Debugger.Soft.StackFrame[] GetFrames() cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Mono.Debugger.Soft.StackFrame[]</ReturnType></ReturnValue><Parameters /><Docs><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs></Member><Member MemberName="Id"><MemberSignature Language="C#" Value="public long Id { get; }" /><MemberSignature Language="ILAsm" Value=".property instance int64 Id" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>0.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Int64</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="IsThreadPoolThread"><MemberSignature Language="C#" Value="public bool IsThreadPoolThread { get; }" /><MemberSignature Language="ILAsm" Value=".property instance bool IsThreadPoolThread" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>0.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="Name"><MemberSignature Language="C#" Value="public string Name { get; }" /><MemberSignature Language="ILAsm" Value=".property instance string Name" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>0.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.String</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="ThreadId"><MemberSignature Language="C#" Value="public long ThreadId { get; }" /><MemberSignature Language="ILAsm" Value=".property instance int64 ThreadId" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>0.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Int64</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="ThreadState"><MemberSignature Language="C#" Value="public System.Threading.ThreadState ThreadState { get; }" /><MemberSignature Language="ILAsm" Value=".property instance valuetype System.Threading.ThreadState ThreadState" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>0.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Threading.ThreadState</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member></Members></Type>